There is an enthusiastic expressed agreement with a statement or to a request. We're looking for the presence of an enthusiastic yes, not the absence of a "no". Maybe is not a "yes".
All parties have the necessary ability, knowledge, or skill to have the interaction. Intoxication makes consent murky to impossible.
All parties are able to make a decision based on an understanding of the relevant facts of the situation (e.g., STI risk factors, other relationships, intoxication levels, etc.)
A "no" should be immediately accepted without undue persuasion, influence, or intimidation to encourage someone to do something they've expressed hesitation about doing. Any coercive tactics (e.g., threats or leveraging a power relationship) or pressure are expressly forbidden.
All parties are clear about what they are doing together and the boundaries of proposed activities.
Consent must be given throughout the interaction. If consent is revoked at any point, play must stop immediately. Partners should check in frequently, especially if anything changes about the interaction (e.g., introduction of new people, activities, or levels of intensity.)
Negotiation happens prior to activity and is the discussion(s) and agreements between the players to enable a safe, consensual play scene. Negotiation could happen at a play party, or even over days or weeks leading up to an event. Some consider negotiation as a form of foreplay.
Boundaries are not to be re-negotiated mid scene. Any boundary changes should only decrease the scope/intensity and not increase them. Consent can be withdrawn at any time, and without any negative consequences.
Health of each players, especially the bottom (injuries, medicines, hydration, have they eaten)
STIs where relevant
Type of play
Boundaries (clearly defined what is not allowed)
Intent of the scene
Safety/Concerns
Equipment, implements
If Group scene - everyone that will be involved, etc
Aftercare
Please use the stoplight/colors system to verbally communicate during a scene.
Red - stop scene
Yellow - reduce intensity or switch what is being done
Green - good to continue
You must check-in and confirm the usage of non-verbal cues with the DM before playing. If someone is gagged or otherwise non-verbal, they must have an alternative way to communicate. This communication could look like:
A bright colored or heavy/loud object that can be dropped to stop the scene
A shared set of hand signals indicating red, yellow, and green cues